Iain Garner has worked in the Asian game industry for the last 6 years and has helped developers throughout Asia reach a worldwide audience through his work at publisher, Another Indie. Iain spends his time battling bug, tuning timelines, and waging a never ending war against Steam’s algorithm. He has extensive experience in China and is always ready to scream “DID YOU LOCALISE IT INTO CHINESE” at unwary game devs.
Senior Manager of the Investment Division NCSOFT
Program Manager GameBCN
Oscar Sahun is an industrial engineer and has a master's degree in design and development of video games from the UPC. In 2011 he decided to reorient his professional career towards the video game sector to take advantage of his creativity and artistic skills because games have always been passion. He worked as Game Designer (freelance) and until now he has completely designed five games of different types (platforms, adventure, simulation, runner i brain training). Currently he has created with his friends his own indie videogame studio where he create fun and entertainment for all audiences : we develop games with an added educational, cultural and / or social value.
He is a methodical, organized person, with great planning skills, used to working under pressure, and with great artistic and creative skills.
COO Headup Games
After graduating from law school, Dieter Schoeller worked for several gaming and media companies such as Ubisoft, Koch Media and the Bertelsmann group before founding Headup Games in 2009, an independent games publisher located in Germany.
His company has been awarded as Best German Publisher in 2012, 2013 and 2017 by the German Developers Association. Since the foundation, Headup Games has published over 100 games, including many projects from highly talented developers that are known for their potential and creativity. The company’s portfolio features high-quality games such as Super Meat Boy, The Inner World, The Binding of Isaac, Terraria, Limbo, The Basement Collection, Grotesque Tactics, Q.U.B.E., Frozen Synapse and many more as well as the million sellers #1 iOS Hits The Inner World, Bridge Constructor and Bridge Constructor Portal.
Founder & CEO, Global Top Round
Danny is Founder and CEO at GTR. He has 10+ years experience in business strategy development from small/medium to industry-leading companies such as Samsung and NHN. Most recently, he has built his professional career as a venture capitalist participating in a 15 Million dollar game fund investing into early stage game startups at NHN Investment. He is also co-founder of Tab the Momentum, an internet/mobile startup accelerator in Korea which invested into over 20 startups and helped them grow substantially.
Now at GTR, Danny and his team are acting as angel investors, and consultants for startups - mixing up business and investment knowledge, providing skills and networks and establishing a robust ecosystem of gaming experts and business professionals from the gaming sector to help game studios and individual game developers to get to the next level. Danny truly believes that the GTR ecosystem can help game developers make creative and commercial games and to pursue sustainable futures.
Director of Game Business Global Top Round
André Bernhardt is extensively experienced within the video games business as he has been a part of the German games industry for 16 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with the release of the Playstation 1 at Sony Computer Entertainment. Afterwards he was working for German publishers, e.g JoWood and Sunflowers, before joining RTL Games and focused on "next-gen" console publishing (PS3, X360, Wii, DS, etc.). In 2009 he joined Travian Games in Munich. Since 2012 he has been working as a freelance agent called IndieAdvisor, supporting developers to find a publisher and vice versa. He also teaches at different high schools and frequently lectures at games conferences. Together with his long-time companion Thorsten Unger he founded Target Games.
COO, Global BD Global Top Round
Rick has vast experiences in growing new businesses set out for global expansion. He has over 14+ years of managerial experience in the field of corporate strategy, business development and operations covering a range of business areas in gaming publishing and monetization in addition to other online businesses from leading corporations such as Electronic Arts, Naver, Hangame and Samsung Electronics.
Rick has an MBA from the Fuqua School of Business at Duke University. He brings to GTR a solid foundation and understanding of the industry and is committed to help grow the GTR ecosystem.
JIN J. KIM
Data Analyst & SW Developer Global Top Round
Jin J. Kim is a Data Analyst and Software Developer in charge of system development and operation at GTR. Jin is now leading research and development for G.ROUND, user-powered global game testing publishing, and for blockchain technologies in GTR game ecosystem.
Graduating from the school of Computer System Technology (CST) at BCIT(British Columbia Institute of Technology) in Canada, and finishing a master degree in Computer Science from Soong-sil University in Korea, he is an expert in web development, machine learning, and distribute computing systems. Several years prior to joining GTR, Jin did research on an Exobrain project regarding a self-evoking knowledge base and reasoning platform based on the fundamentals of big data. He also worked on an expert knowledge acquisition system project, on online community contents search and analysis engine research project and on IT consulting at a startup accelerator.